ParticlesNumber

ParticlesNumber

Emitter's property. Outputs the current number of active particles in this emitter instance.

The count reflects only particles in the current emitter instance, not the total across all instances of the same emitter.

Output:

  • Count (float): Number of active particles.

In the Emitter Guide the same value is available directly as the Number of particles value type, without editing the scheme.

Not supported by GPU33. On the GPU a shader has no way to read how many particles are currently alive, so exporting an effect that uses this block to GPU33 reports a validation error. Use the Number of shots value instead if you need a counter that grows over time.