Documentation

Introduction to NeutrinoParticles Editor

The NeutrinoParticles Editor is a powerful and versatile tool designed for creating real-time particle effects, independent of any specific game or graphics engine. It allows users—ranging from independent developers to large teams—to design complex visual effects that can be integrated into a wide variety of platforms, including games, websites, and other digital applications. The editor offers a flexible, node-based interface, making it accessible for both beginner and experienced users, and supports the export of effects into source code for direct integration into applications.

What is NeutrinoParticles Editor?

At its core, NeutrinoParticles Editor enables the creation of real-time particle effects through a highly intuitive visual interface. Particle effects are commonly used in modern digital environments to simulate phenomena such as fire, smoke, explosions, rain, magic spells, and more. These effects enhance the visual appeal and realism of digital content, making them essential tools in game development, film production, web animation, and interactive media.

One of the standout features of NeutrinoParticles Editor is that it abstracts the particle creation process from any particular rendering engine. This means that users can design particle effects without worrying about compatibility with a specific game engine or programming language. Once the effect is created, the editor allows for seamless export into multiple formats, including C# and JavaScript, which can then be integrated into engines like Unity, MonoGame, Phaser, or PIXI.js, among others.

Key Features of NeutrinoParticles Editor

  1. Real-Time Particle Simulation: NeutrinoParticles Editor simulates particle effects in real-time, allowing users to see how their effects will behave instantly as they make adjustments. This interactive design process significantly speeds up development, making it easier to fine-tune complex behaviors such as particle lifespans, animations, and motion patterns.

  2. Node-Based Interface: The editor features a node-based system for constructing effects. Each node represents a functional block in the particle system, such as an emitter, a behavior modifier, or a rendering parameter. These nodes can be connected to form a dynamic, highly customizable effect. The node-based approach is highly visual and intuitive, making it easier to understand how each part of the effect interacts with the others.

  3. Two Levels of Complexity: NeutrinoParticles Editor offers two ways to create effects:

    • Emitter Scheme: The standard node-based approach where users can control every detail of the particle effect by manually linking nodes.
    • Emitter Guide: A higher-level interface designed for users who need to create effects quickly. This interface allows users to apply pre-configured templates to their particle effects, which can significantly speed up the design process.
  4. Platform Independence: Unlike many particle editors that are tied to specific game engines, NeutrinoParticles Editor is platform-independent. This means you can design your particle effects once and export them to multiple platforms or engines without needing to redo any of your work. The editor supports exporting to C# and JavaScript, making it compatible with a variety of popular engines and libraries such as Unity, MonoGame, Phaser, Cocos Creator, and PIXI.js.

  5. Advanced Export Options: One of the key differentiators of NeutrinoParticles Editor is its ability to export effects as source code that can be integrated directly into your projects. Once the effect is complete, users can export it into a language of their choice (currently C# or JavaScript). This source code then simulates the particle effect frame by frame in real-time, making it easy to integrate into any game or web application.

    The exported code ensures that the effect will behave exactly as it was designed in the editor. Furthermore, NeutrinoParticles Editor supports post-export customization, allowing users to configure export settings for different platforms and even set terminal commands to automate post-export tasks if needed.

  6. Integration Libraries: To facilitate the use of exported effects in your projects, the editor provides integration libraries, called simulators and renderers. Simulators handle the real-time execution of the particle effect logic, while renderers convert that logic into actual visual outputs in the specific graphical engine you are using. Pre-built renderers exist for popular platforms like Unity, Phaser, MonoGame, PIXI.js, and Cocos Creator, and the modular nature of the system allows for new renderers to be developed quickly.

  7. Cross-Platform Support: NeutrinoParticles Editor works across all major operating systems—Windows, Linux, and macOS. This ensures that developers on any platform can access the same powerful tools and workflows without needing to switch operating systems.

Use Cases of NeutrinoParticles Editor

The versatility of NeutrinoParticles Editor opens up a wide array of use cases:

  • Game Development: Developers can create highly detailed and dynamic effects for video games, such as explosions, spell effects, and environmental particles (rain, snow, fire, etc.).
  • Web Applications: With JavaScript support, the editor can be used to create visually engaging particle effects for web-based applications or interactive experiences.
  • Mobile Development: By exporting effects into formats that are compatible with mobile platforms, developers can bring high-quality particle effects to mobile games and apps.
  • Animation and Film: The real-time nature of the editor allows animators to prototype effects and animations quickly, which can be exported as part of a pipeline for film or commercial animation projects.

Why Choose NeutrinoParticles Editor?

  1. Flexibility and Compatibility: Unlike traditional particle editors tied to specific engines, NeutrinoParticles Editor is designed to be as flexible as possible. You can export particle effects into any supported language or platform, which means you only need to create an effect once to deploy it across multiple environments.

  2. Scalability: Whether you are an individual indie developer or part of a large game studio, NeutrinoParticles Editor scales to your needs. From simple, small-scale effects to highly complex systems with thousands of particles, the editor is designed to handle a wide range of project sizes and complexities.

  3. Time-Saving Features: With the ability to use templates and pre-configured nodes, even less experienced users can create professional-quality effects in a fraction of the time it would take with traditional tools. More experienced users benefit from the granular control and flexibility that the node-based system provides.

  4. Professional Export Capabilities: The direct export into source code simplifies the integration of effects into your workflow. Whether you are working in C# or JavaScript, the editor ensures that your effects will perform smoothly in any application that requires real-time simulation.

Conclusion

NeutrinoParticles Editor is a comprehensive tool for creating and integrating real-time particle effects in digital environments. Its robust feature set, intuitive interface, and platform independence make it a go-to solution for developers and designers looking to add high-quality particle effects to their projects. Whether you are developing games, animations, or web applications, NeutrinoParticles Editor gives you the power and flexibility to bring your visual effects to life with ease.