Documentation

Total GPU Acceleration

NeutrinoParticles Editor supports full GPU acceleration for particle effects. Both update and rendering run entirely on the GPU, freeing the CPU for other tasks.

What Do You Get?

  • Particle effects that run 100% on the GPU using WebGL2 technology.
  • Ability to handle 100× more particles compared to CPU mode.
  • Performance comparable to Unity VFX Graph and Unreal Engine Niagara — in a web browser.

Download NeutrinoParticles Editor GPU

The same NeutrinoParticles Editor is used for both CPU and GPU effects. GPU export uses the GPU33 exporter. Download the editor from the Downloads page.

What's New in NeutrinoParticles Editor GPU

CPU and GPU Are Separate Pipelines

GPU is a separate export pipeline: same editor, but uses the GPU33 exporter and separate runtime packages. CPU effects do not work in GPU runtime and vice versa.

For GPU packages, installation instructions, and getting started guides, see the Integrations page.

C++ Renderer

A C++ implementation of the GPU renderer is available for custom engine integrations. If you are interested in a C++ or any other language GPU renderer, please contact us.

Upcoming Plans

GDevelop Integration

GDevelop uses PIXI.js v7 under the hood, which makes it a natural candidate for GPU particle effects integration.

PIXI.js v8 Integration

PIXI.js v8 introduced significant architectural changes. GPU integration for v8 is planned.

Cocos Creator Integration

Cocos Creator has a large user base of 1.3 million developers. GPU integration for Cocos Creator is planned.

Is Your Engine Not Listed?

If you want GPU particle effects in an engine or framework not listed above, please contact us. We are open to new integrations.