Blog

Here you can find all our activities. We will try to keep you informed about everything on our side. If you subscribed to the newsletter, you will receive notifications about the posts going to be newly published.

06 Aug 2020

NeutrinoParticles Editor 1.0.12 released.

Editor

New version 1.0.12 of NeutrinoParticles Editor has been released. Some crashes and corruptions of Emitter Guide were fixed. Go to Downloads.

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06 Aug 2020

Phaser 3 integration is ready!

JS

Hi everybody, I'm happy to announce neutrinoparticles.phaser, which is a new integration of NeutrinoParticles into Phaser 3 game engine. It is a fully fledged integration, which supports everything you might need, like, scene hierarchy, atlases, cameras, WebGL and Canvas. There are quick usage tutorial and several samples, that you can refer at development. New tutorials will come soon. Cheers, Yurii Miroshnyk.

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06 Aug 2020

Advanced tutorial for neutrinoparticles.pixi added

JS

A new advaced tutorial Scene hierarchy, rotation and scale added to gitlab tutorials list. You will know: Everything about placement effect on the scene. What influence makes location on the effect. How to correctly create and scale a scene with defined resolution. Pull requests with spelling corrections appreciated ;)

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06 Aug 2020

Big changes in neutrinoparticles.js

JS

There are big changes in JavaScript library made. First of all, all code base are migrated to GitLab. It is much more convenient for me to use it to keep all projects in one place and it has very good integration of CI (contineous integration). Here is a new link to neutrinoparticles.js In general, GitLab is pretty same as GitHub, and I hope you will not face any difficulties there. It has very similar features like issue tracker or notifications. The second major change is a split of PIXI library. Since now, neutrinoparticles.js becomes a core library with generic functionality around effects. It loads, updates, and provides geometry to render. But there is another one neutrinoparticles.pixi.js which provides an addon (or plugin) for PIXI.js that makes all integration of effects in this framework and make rendering as well. It supports PIXI v4 and v5. Also there some changes in API and effects loading process (it is integrated in PIXI.Loader now). For more details, please, check documentation by link above. These two libraries are updated to be easily integrated in any environment (node.js or browser). There are UMD packages available for both of them. And as a cherry on a pie, there are unit and IBCT (image based comparison test) tests introduced. This should increase stability of libraries and speed up development. Meanwhile, I continue to expand documentation by new tutorials, so track the repos and don't miss anything.

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06 Aug 2020

Service becomes free for individuals!

Editor

Greetings, our dear users, We happy to announce that NeutrinoParticles service becomes free for individual developers (those who don't work for other company as employee). Have a productive work, guys!

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06 Aug 2020

NeutrinoParticles Editor 1.0.11 + Video

Editor

New version 1.0.11 of the Editor released. Additionally video release notes available to show youall new features. Read/watch more...

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06 Aug 2020

NeutrinoParticles Editor 1.0.10

Editor

A new 1.0.10 version of NeutrinoParticles Editor released. A new feature added that allows to terminate particles when they cross custom path. + other small fixes. Read more and download...

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06 Aug 2020

NeutrinoParticles Editor 1.0.9

Editor

We proud to announce the first cross-platform version of the NeutrinoParticles Editor 1.0.9. There are builds available for Windows, Linux and MacOS. In this version the main change is moving to Qt5 library for GUI. It allowed to make build easily ported to whole three systems andwill open new horizons for look and feel of the editor (for example dark theme). This release considered to be stable, howeversince it has a lot of architectural changes, please backup your work and give it a try for some period before moving your production constantly to it. Go to downloads page.

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