Hi the terminators are very interesting. Is there an easy way to add a bounce effect on termination?
For example sparks hitting the floor and bouncing once or twice before disappearing.
I can see from your water tutorial it can be achieved by making a new emitter on each termination but wondered if there was an easier way?
Thanks
It's pretty hard or almost impossible to make physically correct bouncing for particles for now. Yes, you can run another one emitter when particle has touched a floor, but it can be rather splash than bouncing. Or random bouncing :)
Making addition for physics to process collisions - is very interesting and desirable task, as well as doable. But unfortunately, not high priority.
There is no such feature directly. But you can emulate this behavior by attaching emitter to particles and start it when parent particle is terminated.
However, when I tested it I found a little flickering of particles at termination moment. It happens in the editor and in exported effect as well. So, I plan to fix this bug shortly and record a video tutorial to show how to make such fade out you requested. Give me a couple of days.
It took a little more than expected. There is 1.0.19 version of the Editor with all necessary fixes and video tutorial which shows how to make fading out after path terminator: https://youtu.be/JcGJ2eoFcOc
Hi the terminators are very interesting. Is there an easy way to add a bounce effect on termination? For example sparks hitting the floor and bouncing once or twice before disappearing. I can see from your water tutorial it can be achieved by making a new emitter on each termination but wondered if there was an easier way? Thanks
It's pretty hard or almost impossible to make physically correct bouncing for particles for now. Yes, you can run another one emitter when particle has touched a floor, but it can be rather splash than bouncing. Or random bouncing :) Making addition for physics to process collisions - is very interesting and desirable task, as well as doable. But unfortunately, not high priority.
Is possible use Terminator to start opaciti fade out? Thx ;)
There is no such feature directly. But you can emulate this behavior by attaching emitter to particles and start it when parent particle is terminated. However, when I tested it I found a little flickering of particles at termination moment. It happens in the editor and in exported effect as well. So, I plan to fix this bug shortly and record a video tutorial to show how to make such fade out you requested. Give me a couple of days.
It took a little more than expected. There is 1.0.19 version of the Editor with all necessary fixes and video tutorial which shows how to make fading out after path terminator: https://youtu.be/JcGJ2eoFcOc