FAQ

What is NeutrinoParticles Editor?

NeutrinoParticles Editor is a tool for creating real-time particle effects. The effects are created abstractly and can be exported to various programming languages for use in games or web applications.

Which platforms does NeutrinoParticles Editor support?

The editor works on Windows, Linux, and MacOS.

How can I download NeutrinoParticles Editor?

You can download the editor for free from our website neutrinoparticles.com.

Do I need to create an account to use the editor?

No, you do not need an account to create and view effects in the editor. However, to export effects, you must create an account and choose a subscription plan.

What subscription plans are available?

  • Non-commercial: Free plan for using effects in non-commercial products.
  • Professional: Paid plan at 30 euros per month per developer, allowing the use of effects in commercial products.
  • Individual plans: Custom contract plans for companies with more than 20 developers.

Why do I need to export effects?

Exporting effects allows you to use them in your applications or games. The exported source code enables you to integrate the effects into various programming environments and game engines, ensuring they perform correctly and consistently.

How does exporting effects work?

To export an effect, you need to create an account on the website and choose a subscription plan. The editor makes a request to the website, which checks the user’s permissions and sends the exported effect back to the editor for saving on the local disk.

Which programming languages and game engines are supported for export?

Export is supported in C# and JavaScript. Integration libraries (renderers) are available for PIXI.js, Phaser, MonoGame, Unity, and Cocos Creator.

How do I insert an effect into my project?

After exporting the effect, you will receive the source code, which can be inserted into your project. Use the appropriate simulator libraries for your programming language (JavaScript or C#). These libraries simulate the effect frame by frame. Renderers can be used for integration with graphic engines like PIXI.js, Phaser, MonoGame, Unity, or Cocos Creator. Detailed integration instructions are available in the documentation on our website.

Where can I find documentation and get support?

Documentation for effect designers and integration libraries for developers is available on our website. You can also ask questions on our forum.

Who owns the NeutrinoParticles project?

The project is owned by Effectico OÜ, registered in Estonia. Registration number: 16250064. The CEO and 100% owner of the company is Yurii Miroshnyk.