NeutrinoParticles Editor

Powerful node-based particle effects editor for game developers with export to the small, fast and optimized source code
Renderers for:

Total GPU Acceleration! 0% CPU

Our latest development at NeutrinoParticles brings full GPU acceleration for rendering effects. Both updates and rendering happen directly on the graphics card (try clicking and dragging on the live demo to the left). This allows for up to 100 times more particles in effects, making NeutrinoParticles as powerful as VFX Graph (Unity) and Niagara (Unreal Engine). The first available integration is with PIXI.js v7.
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The Only Limit is Your Imagination!

The node-based architecture of effects offers endless possibilities. You can make the effects as complex as you like. Artists have easy-to-use tools like paths, graphs, and brush area painting. And it's all just math, which can be combined, interpolated, and modified.

Easy to Start and Quick to Create

Beginners can use the Emitter Guide, which looks like a GUI with switches, buttons, and values. It allows you to quickly create complex effects without needing to check the block scheme.

Developers don't create effects

The process of creating effects eliminates the need for developers to be involved at all. Once the conditions and project settings are established, artists can fully handle the creation of effects. Developers are only required to place the effects in the right spot within the project and trigger them at the appropriate time.

Effects Are Exported to Source Code

To add an effect to the final app or game, it first needs to be exported. When exporting, the effect is turned into source code that describes how it works. This code is optimized during the build, making it as fast and compact as possible when combined with the rest of the project.

Effects Can Be Parameterized

An artist can expose any values as effect parameters, and a programmer can change them in real-time from the app. This way, you can adapt the effect to different devices or change its color on the fly, for example.

We've been using NeutrinoParticles for years, and it's our go-to tool for particle effects.

Teemu Teras (Air Dice Games)

We started to use NeutrinoParticles around a year ago when it is just appeared on the market. It gives us possibility to create beautiful and lightweight effects in our games. Engineers and animators are happy to use it.

Natalia Makarova (Twin Win Games)

Testimonials

Ready to start?

First of all we suggest you to download the Editor. It's totally free. There you will find a lot of sample effects. After that you might want to watch tutorials to start creating effects as soon as possible.