NeutrinoParticles Editor 2.0.14 Released
NeutrinoParticles Editor 2.0.14 is out, for Windows, Linux and macOS.
Graphs over anything
Until now a graph could only run over time, or over one custom value, and you had to pick which kind up front — six separate types in the menu.
Now there is one Over value. You choose what its X axis is: particle life, particle speed, a value of your own, or something you build from several. The old menu entries are still there as shortcuts, so the quick way to a graph over particle life is exactly what it was.
Your existing effects open unchanged and export exactly as before.
For example, the color of particles as a Graph over Nuber of Particles:
Two new things a value can read
Any value can now read how many shots a generator has fired, or how many particles are currently alive. Use the shot count to make each burst different from the last — a different colour, size or direction every time.
Multi-Value in one click
The value menu now offers a × b and a + b ready-made. One click builds the whole thing instead of you switching the value, adding a row, typing a number and typing the expression.
A graphics problem no longer closes the editor
If the preview hits a graphics problem, only the preview stops now — you get a notification and a red border, and the editor keeps running so you can save your work. Opening an effect starts the preview again.
Smaller things
Collision shapes each have their own button in the preview toolbar, so adding one takes a single click. Path points snap to the grid while you drag them. Origin has its own icon in the Emitter Guide instead of sharing one with Starting Position. And in the Chinese interface the preview now reads in Chinese too, where it used to show question marks.
This release also fixes a rare crash when closing or deleting an effect, and an error that appeared when shutting the editor down.
Getting it
2.0.14 is on the downloads page, and the editor will offer it to you automatically. The full release notes list everything.
If something looks wrong, tell us — crash reports include the effect you were working on, which makes them far more useful.
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